|
Post by Tiana, eh? on Jun 2, 2005 21:10:54 GMT -5
Want a planet?
Make a request for a planet to be added to either Star Wars RPGs here. *shrugs*
And it would be nice if you could post at least one paragraph of background information and basic terrian as well...
|
|
Kaiya
Agent of Gondor
"No one is beneath redemption..."
Posts: 185
|
Post by Kaiya on Jun 3, 2005 14:30:09 GMT -5
I'd like to request Ord Mantell for the Old Republic.
This description of the planet was taken straight from the starwars.com databank:
"Ord Mantell can be said to be in the middle of nowhere -- convenient for those wishing to lay low. But at the same time, it is located close to some major hyperspace trade routes, making it a thriving port. The combination of these two factors have made Ord Mantell a smuggler's haven. The planet also hosts a lucrative gunrunning business, as weapons are smuggled to the nearby war-torn world of Anobis.
Ord Mantell is called the Heart of the Bright Jewel. From orbit, pink clouds cover 70 percent of the planet's surface, shielding the pinpricks of city lights and the yellow soil of open land. Dark, placid seas reflect the warm glows of its twin moons, and 13 lesser satellites. Ord Mantell has a 26-hour day, and a population of 4 billion. Wildlife on Ord Mantell includes the Mantellian savrip, and the Ord Mantellian flutterplumes.
A world of varied terrain, Ord Mantell's continent of Worlport boasts a sprawl of cities along its southern shore... Wolport's cities have all sorts of casinos and vice-peddlers. The most well known of Ord Mantell's casinos are the opulent Imperial Palace Casino Hotel, the Naweenan Fate Rooms, the Pink Sky Casino, and the Fifteen Moons Casino. These casinos, no matter how sleazy, do not allow weapons past their doors.
Much of this part of Ord Mantell has become a tourist resort. Ord Mantell attracts about a billion tourists annually. Outside of the sprawl, and a narrow equatorial band of starports, much of Ord Mantell remains very rural and low tech. Most of the structures in Ord Mantell's metropolitan areas beyond the casinos lack address markings. The philosophy behind this is that if you don't know where you're going, then you don't belong there. These parts of Ord Mantell are not intended for tourists.
Despite Ord Mantell's attempts to be contemporary and on par with the Core Worlds, its pollution from use of fossil fuels has kept it quite barren. The planet maintains huge robotic coal yards used to fuel the planet's cities. An immense scrapyard dominates some of Ord Mantell's landscape.
Ord Mantell has some of the most lenient banking laws in the galaxy. Nearly anyone, in any line of business, can get an account in a bank of Ord Mantell with no questions asked. As long as customers pay the proper tariffs, service fees and taxes, and don't cause trouble, the authorities on Ord Mantell are quite accommodating."
|
|
|
Post by Skye Muad'Dib on Jun 3, 2005 15:12:45 GMT -5
I thought these two places were cool, and was wondering if you'dcheck them out as possible RPG places.
An account of Alderaan from starwars.com archives,
Alderaan, a revered Core world, had long been a center point in galactic politics, exploration, and culture. Alderaanian exploration vessels plied many of most important trade routes in the galaxy. Colonists from Alderaan settled many scattered worlds. Alderaan was a beautiful blue green orb lacking moons, and was the home of a peaceful society. Unlike the crowded Core worlds like Coruscant, Alderaanian society struck a harmonious balance between urban centers and undisturbed wilderness. Alderaan was once home to a native sentient species that had long ago died out, an insectoid culture known as the Killiks, who left behind impressive hive-edifices -- called Castle Lands -- on the Alderaanian grasslands.
Much of Alderaan was covered by gently swaying grasslands and prairies. Alderaanian artists used the landscape itself to create living works of art, planting grasses of different hues and textures along carefully plotted paths. The savannahs supported a variety of ruminant life-forms, such as grazers and nerfs, and ranching was a common occupation on rural Alderaan.
The few metropolitan areas of the planet were designed in such a way to complement their surroundings. The city of Aldera's skyline consisted of gently curved, gleaming white buildings that formed a subtle bridge between the green grasses and white clouds. Here, students from across the galaxy studied at the famed University of Aldera, a learning institution that promoted freethinking, much to the chagrin of the Empire. Other centers, such as Crevasse City, melded so perfectly with their surroundings as to be almost invisible from a distance.
The planet had no weapons or military force, but it wasn't always so. During the Clone Wars, violence and warfare almost destroyed Alderaan. As a result, Viceroy and First Chairman Bail Organa outlawed all weapons, and declared a state of peace. This period of regrowth was spectacular, and Alderaan was renowned for its beauty, hailed as the "Bright Center of the Universe."
Cloud City,
The Corellian eccentric Lord Ecclessis Figg first founded Cloud City. Originally the Floating Home complex, Cloud City was little more than a Tibanna gas mining and refinement plant. It served as Figg's base of operations for years, and slowly evolved into a cosmopolitan center. With the opening up of shops, restaurants, and of course, casinos, Cloud City eventually became a popular resort along the Corellian Trade Spine. Cloud City is kept aloft with massive B/I repulsorlift engines. Huge tractor beams serve to anchor the city in place in Bespin's Life Zone, as well as to direct Tibanna into the various refinement and carbon-freezing plants aboard the station. These 16 pairs of massive Novaldex G47 tractor beam generators also draw heat to the thermo-converters that power the complex. To help secure Cloud City in the churning, intense windstorms that sometimes buffet the structure, a huge wind tunnel makes up the center of the city, stretching out below it in a long unipod and reactor stalk. This wind tunnel redirects dangerous gusts through the city, and also serves as a garbage dumping system.
The architecture of Cloud City is similar to Alderaanian classical, with many white and cream-colored spires. The metropolis is divided into quarters named after the compass points. Cloud City is further divided into levels, beginning with 0 for the upper plaza, and continuing down to 392, where the lowest of the tractor beam and repulsorlift generators are found. Levels 1-50 house the premiere hotels, spas, clubs, museums, and casinos. Levels 51-100 have high-income housing for merchants, executives, and other wealthy citizens. Levels 101-120 are where the city's administrative offices are found. Levels 121-160 are the seedy, crime-ridden levels of Cloud City, known as Port Town. Here there are industrial loading docks, casinos, bars, and underworld activity. Levels 161-220 hold the service sector housing. Levels 221-280 house the factories. Levels 281-370 are where the economic heart of Cloud City rests: the Tibanna gas processing plants and mining quarters. Levels 371-392 house the massive tractor beams and repulsorlift generators that keep the city aloft. The maze-like Ugnaught tunnels that crisscross the metropolis permeate all of these levels. The city is 16.2 kilometers in diameter, and 17.3 kilometers tall.
Cloud City's government is divided into three branches: the administrator, the Exex, and the Parliament of Guilds. The Wing Guard handles security and police duties on Cloud City. The last official census taken on Cloud City prior to its take-over by the Empire listed its total population at 5,427,080, not including droids. The largest single group of Cloud City's population is the service sector, with 1,297,080 people, including maintenance crews, security forces, cloud car taxi drivers, doctors and hospital staff, and others.
|
|
|
Post by Jandalf on Toast on Jun 3, 2005 16:38:15 GMT -5
Actually, Cloud City isn't a planet in itself. It's located on Bespin. But it's really the only inhabitable place on the planet that's known of in canon, anyway. (winks) I'd like to pop in a request for Corellia, as it's a fairly prominent planet in the galaxy. It's renowned for its shipyards, is in the locality of major (legitimate) trade routes. Here's a bit of relevant info from sw.com (more can be found here):
|
|
Kaiya
Agent of Gondor
"No one is beneath redemption..."
Posts: 185
|
Post by Kaiya on Jun 5, 2005 19:42:07 GMT -5
For the New Republic, I would like to request Hoth. Although I'm sure everyone's familiar with it, here's the info anyway.
"Hoth is barely hospitable, with its axial tilt, orbital position and atmospheric makeup causing the world to plunge into subzero temperatures. Hoth's daytime temperature high hovers around -32 degrees standard. At night, temperatures often fall as low as -60 degrees, with winds causing it to feel even colder.
Hoth's entire surface is covered by ice, but in various locations, volcanic fissures open up steam vents, depositing rocks and minerals in darker patches on the glacier plains. A few mountain chains penetrate the permanent ice shelves, and some of these are geologically active.
Along Hoth's equator is a deep fissure in the ice shelves, reaching hundreds of meters into what seems like another world. In this place, never exposed to Hoth's blue-white sun, is a cache of lumni-spice, a rare fungal growth valued by the galaxy's criminal element. Before the Alliance established a base in the northern hemisphere of Hoth, a pirate leader named Raskar attempted to seize the cache, only to be chased off by a creature known as a dragon-slug. Other rarely seen creatures in the Hoth wilderness include land scavengers known colloquially as Hoth hogs, and small rodents such as snowmice and ice scrabblers.
In Hoth's southern hemisphere, a massive ocean churns underneath the pressure of ice. The tidal pull of Hoth's three nameless moons cause fissures in the ice-layers, sending jets of ocean water into the freezing Hoth air. The intense cold freezes these jets into spires of ice, suspending primitive ocean algae in these tall columns. A species of annelids called ice worms carve their way through the ice to feed on the algae, leaving behind odd tiny holes."
Also, on a side note, Hoth has been used in the past by smugglers, pirates, and (as we all know) the Rebel Alliance.
|
|
|
Post by Cy Otauna on Jun 7, 2005 18:37:04 GMT -5
LOL! Anakin's line in the RotS novel..."I'll take Corellia."
Ok, so I have nothing to contribute really...*zips*
|
|
|
Post by Tiana, eh? on Jun 8, 2005 1:32:23 GMT -5
The deed is done. *wanders off to make a Lukie sheet*
|
|
|
Post by sithhunter on Apr 11, 2006 6:40:10 GMT -5
I would like to request a whole new thread in the role playing section.
|
|
|
Post by Tiana, eh? on Apr 11, 2006 23:39:25 GMT -5
You're a mod. You can make a planet (as long as you add details, like from the databank or Wiki, or something) if you want to yourself.
|
|
|
Post by Padawan goober-shadowslayer on Jul 24, 2006 14:32:10 GMT -5
I would like to request Hoth for the old republic...
|
|
|
Post by Barnzo on Jul 24, 2006 15:31:35 GMT -5
I wonder if, for the Old Repub., we could just make our own planets now, since there are pretty much no rules... Just make Hoth, and if Tiana doesn't want you to, she can delete it.
|
|
|
Post by Padawan goober-shadowslayer on Jul 25, 2006 14:09:48 GMT -5
Okay, but if I get in trouble... IT'S YOUR FAULT!
|
|
|
Post by Jandalf on Toast on Jul 25, 2006 18:58:20 GMT -5
Bwahahahaha. What are you going to do on Hoth? Make snowcones?
|
|
|
Post by Padawan goober-shadowslayer on Jul 26, 2006 10:21:56 GMT -5
umm... no... in yavin 4 some sith are planning on attacking Hoth... well, there isn't any Hoth made yet...
|
|
|
Post by Jandalf on Toast on Aug 12, 2006 22:28:31 GMT -5
Ahhhhh... I get it. Very hard to attack a planet that isn't in existence. Well, it figures largely in the canonical happenings of ESB, and we pretty much all know what Hoth's about, I don't see why it shouldn't be popped in.
EDIT: Neeeevah mind all that. ;D
|
|
|
Post by Prince Nemo Dakkar Shashida on Sept 17, 2006 17:51:45 GMT -5
I would like to request a thread for the planet Firdaus, plz ;D. I made it up, Here is my description: ((Note: it is needed for an rpg I'm in, and for future ones.))
Firdaus is a version of paradise. It was green, with many resources and was considered a jewel in the republic's crown for decades. It is starting to go into a decline, however, and is becoming more and more like a desert than an oasis. It is home to the Kier, a race of people with brown skin and pale hair and eyes, with a force affinity, which is why they seemed so intune with nature. Despite their love of tradition and battle and history, their architechure is very modern, looking more like a cross between Dantooine and Alderaan.
Firdaus was a big supporter of the republic during the mandalorean wars, even sending troops and a fleet to fight over Malachor. Almost all of their army was killed in the resulting battle and use of that weapon, and this led to damaged ties with the republic and especially the jedi. Many Kier jedi left the order after this.
The Kier were close friends with both the Mandaloreans and MiraLukas, all three exchanging culture, and customs and training, making the Kier one of the deadliest races in the universe, rivaling the Mandaloreans in battle prowness. The planet is in consideration for joining the Sith, but it is being debated in their high council. They have since left the republic, although their young royalty still attends the senate meetings to represent the outer rim planets.
|
|