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Post by Tiana, eh? on Jan 20, 2006 2:03:48 GMT -5
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mistresswolf
Sithly Elf
If knowlege is power, than wisdom is devine.
Posts: 30
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Post by mistresswolf on Jan 26, 2006 18:57:34 GMT -5
Species:Elf Typical Physical Description: Height 6 ft and up. Usually fair haired. Pointed ears. Graceful and virtually weightless. Very beautiful/handsome features.
Typical Mental Characteristics: Very intelligent, knowledgeable about nature and medicine.
Born or Created: Born. Average Life Span: Ranges between 200-300 years
Gender/s: Both Habitat: Usually woodland areas, may be wanderers. Generally found: Usually found in Shuddering Wood.
Food: Vegetables, fruits, roots. Select elves eat animals: rabbit, deer, ect. High alcohol resistance. Eating habits: Nobles eat formally with china. Lesser elves eat with utensils.
Lives in Groups or Single: Either, usually live in cities. Can be wanderers.
Wild or Civilized: Very civilized. Very mannerly. High sense of honor.
Habits: Like to walk amongst nature. Like to fish, and tend not to hurry about their day. Usually love to read.
Association: Considered Sons of Earth Affiliation: Good.
Weapons: Bows, knives, swords.
Special abilities or powers: Healing powers, ability to walk on snow, gift of discernment (able to sense good and evil things unseen)
Immune to: Cold and heat. Can only die by: Not applicable.
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mistresswolf
Sithly Elf
If knowlege is power, than wisdom is devine.
Posts: 30
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Post by mistresswolf on Jan 26, 2006 19:04:43 GMT -5
Species: Wizard/ Wizardess. Aka: mages Typical Physical Description: Human. Can change their appearances, but have an original that they cant permanently change. Can be all sizes, shapes, and colors. Typical Mental Characteristics: Very discerning, and usually intelligent. Born or Created: Born Average Life Span: Specifically unknown. Approximately 80- thousands of years old. Gender/s: Both Habitat: All habitats. Generally found: Lower level mages can be found in any and all areas. Higher level ones are usually not easily found, or the fellow citizens do not know of what they are. Although not found in Ettinsmoor or Archenland. Food: All sorts. Personal choice. Eating habits: All sorts. Lives in Groups or Single: Usually single. Never marry of same kind. Usually very uncomfortable and untrusting of their own kind. Wild or Civilized: Either. Habits: Most are untrusting. Somewhat snobbish, and most are easily angered. Association: Each is assigned a starting point with certain gifts. They gain more as The Power sees fit. Affiliation: Can be both. Evil wizards/wizardesses will eventually become powerless as The Power sees fit. The powers given to mages are supposed to be used for good. That is their purpose. When the powers are denied their purpose, they fade. Weapons: Magic, and can personally train themselves with physical weapons. Special abilities or powers: Elemental, telepathy, telekinesis, the extent of their powers is unknown. There is an order to mages. It is a color system based on levels. The basic rainbow colors are used for lower level. From violet continues a color scheme of higher mages. Continues in this order: Brown Grey White Black Silver
Throughout history there have been few white mages and even less black. Only one silver mage ever recorded in Narnian history. Higher mages of the grey, white, black, and silver variety have only ever been chosen by Aslan himself, and are some of the oldest beings in Narnia. Immune to: Specifics unknown. Can only die by: Specifics unknown.
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mistresswolf
Sithly Elf
If knowlege is power, than wisdom is devine.
Posts: 30
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Post by mistresswolf on Jan 26, 2006 19:08:47 GMT -5
Species: Gnomes Typical Physical Description: Short, about 2 feet tall. Faces are slightly disfigured. Green skin to blend into their habitat. Typical Mental Characteristics: Love to ruin gardens, hide and spook people by grabbing feet. Also love shiny things and are inclined to take and keep them. Born or Created: Born Average Life Span: Approx 100 years. Gender/s: Both, females are very rarely seen. Habitat: Shrubs, and in winter underground. Generally found: Found everywhere except Ettinsmoor.
Food: Berries, worms, and the occasional fish. Eating habits: Not polite, scarcely utensils, no napkins. Lives in Groups or Single: Either. Groups tend to go after people in passing their shrub to take anything possibly shiny. Wild or Civilized: Wild. Believe in fending for themselves, and care less for any other species other than their own.
Habits: Tend to steal shiny things, bite people’s ankles. Trip people, and ruining gardens are they’re favorite. Association: Creature of Earth Affiliation: Not evil, not good. More annoyance than anything. Some have been known to have a more mild behavior.
Weapons: Teeth, sticks. They like to bite the ankles of passer by’s. Special abilities or powers: Can turn rocks into silver. Excellent silversmiths. Immune to: Rocks, whether thrown or falling. They turn it to liquid silver before hit. Sickness. Can only die by: Killed in battle, old age.
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mistresswolf
Sithly Elf
If knowlege is power, than wisdom is devine.
Posts: 30
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Post by mistresswolf on Jan 31, 2006 12:53:18 GMT -5
Species: Leopard Typical Physical Description: Large cat. 9ft in length and 5 ½ ft tall. Tan-ish orange with black rings. Typical Mental Characteristics: Very intelligent and very loyal to Aslan. Born or Created: Born Average Life Span: 18 years Gender/s: Both Habitat: Wooded areas. Generally found: Found wherever Aslan is or hangs around the centaurs. Food: Small creatures of the non-talking variety. Eating habits: Hunts alone. Lives in Groups or Single: Groups for lounging, single for hunting. Groups follow Aslan, or dwell with centaurs. Wild or Civilized: Civilized. Severe loyalty to Aslan and to the people’s of Narnia. Habits: Love to hunt at night. Like to be in the company of Centaurs. Association: Talking Animal Affiliation: Good Weapons: Claws, teeth. Special abilities or powers: Talking Immune to: Not applicable Can only die by: Not applicable.
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mistresswolf
Sithly Elf
If knowlege is power, than wisdom is devine.
Posts: 30
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Post by mistresswolf on Feb 1, 2006 13:52:32 GMT -5
Species: Tiger
Typical Physical Description: Orange to white with black or brown stripes. 13-15 ft in length and weigh 800-1000 lbs. Typical Mental Characteristics: Very intelligent, thinks in a logical manner. Born or Created: Born Average Life Span: 25 years Gender/s: Both Habitat: Forests, cold regions. Generally found: Northern territories.
Food: Meat Eating habits: Hunt, kill, eat. Lives in Groups or Single: Tend to be single. Wild or Civilized: Wild. Habits: Sleeping and eating. Association: Talking animal. Affiliation: Evil, served White Witch in the great battle. Hates centaurs and leopards with a passion. Weapons: Claws and teeth. Special abilities or powers: None. Immune to: Not applicable Can only die by: Not applicable.
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mistresswolf
Sithly Elf
If knowlege is power, than wisdom is devine.
Posts: 30
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Post by mistresswolf on Feb 1, 2006 14:06:12 GMT -5
Species: Unicorn Typical Physical Description: A white horse with a white-ish blue ivory horn on it’s head. Similar white-ish blue hooves. Typical Mental Characteristics: Very intelligent, and very gentle creatures. Will battle if necessary. Born or Created: Born Average Life Span: Around 100 years. Gender/s: Both Habitat: In the deep forests. Generally found: Western Woods, Aslans camp, or on the Cair Paravel beach. Food: Grass, and brush. Eating habits: Chews with teeth. Lives in Groups or Single: Single. Will be in group when the need for battle arises. Wild or Civilized: Very civilized creatures. Like to help if they can. Habits: Love to gallop in the moonlight, especially those who live on the beach. Like to help almost anyone in need. Association: Long has it been said that the first unicorns came from the sea at Cair Paravel, and are considered one of the oldest species of Narnia. Highly respected, they are considered a creature of Light, made by Aslan himself. Affiliation: Good Weapons: Horn, hooves and teeth.
Special abilities or powers:None. Immune to: Not applicable Can only die by: Not applicable.
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mistresswolf
Sithly Elf
If knowlege is power, than wisdom is devine.
Posts: 30
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Post by mistresswolf on Feb 2, 2006 12:26:51 GMT -5
Species: Shape-shifter/wraith Typical Physical Description: Has an original form they cant alter. Morphs into any creature, however has a noticeable part of his original form. Ex: A horse with 3 hooves and a claw.
Typical Mental Characteristics: Conniving creatures, thrives on fear. Born or Created: Born from the Shadow. Average Life Span: Unknown. Gender/s: Male Habitat: Any and every. Generally found: Everywhere
Food: Fear Eating habits: Love to take an innocent shape, then morph to their original and create terror in front of people. Lives in Groups or Single: Single Wild or Civilized: Wild Habits: Loves to create terror in children especially. Association: Shadow Affiliation: Evil, however did not appreciate the White Witch and thought her rather pathetic. Weapons: Any and all Special abilities or powers: Morphing ability.
Immune to: Screaming, blades and arrows if in original. Can only die by: If get shot while in a non-original form, or if in original shot with pure magic.
Tiana edit: I don't like the fact that you've made this race to be limited to one gender... unless you have book proof I'd rather there was no gender limits.
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Post by Cy Otauna on Feb 5, 2006 8:53:01 GMT -5
Species: Badger
Typical Phys. Desc.: 2-4 feet tall gray furred heavy mammal, short tail, black stripes across both eyes to the ears, long digging claws on the forefeet.
Typical Mental Characteristics: Talking badgers have the intelligence of similar animals and do not provoke fights but show great bravery. Loyal, down-to-earth.
Born or Created: Born
Average Life Span: 12-13 years
Genders: Male/female
Habitat: Badgers live in large comfortable dens sometime decorated or with furniture.
Generally found: Forests of Narnia
Food: Omnivorous substances; wild bugs and plants or prepared food.
Eating habits: Badgers don't really care whether they use utensils and manners or not...polite as the situation warrents.
Groups or Single: Usually solitary or with a family/mate.
Wild or Civilized: Rather between the two. See above. More badgers consider others of their kind and like animals allies.
Habits: wondering the woods, hunting, talking, making objects out of wood. Chess. Possibly combat practice.
Association: Forests, civilization. Often the royalty of Narnia.
Affiliation: Either, depending on the individual. Usually Good.
Weapons: Claws and teeth. Badgers are naturally muscular...some will carry a proportional sword or dagger (with a harness or light mail) in wartime.
Special abilities/powers: None
Immune to: Many natural poisons, such as mushrooms.
Can only die by: N/A
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Post by Dûncariel is Dead. on Mar 9, 2006 20:27:50 GMT -5
Species: Fauns
Typical Physical Description: Woodland human-like creatures with legs, hooves and tail of deer, characteristically curly hair, usually dark, and small horns. It's been noted that their faces are simultaneously 'mournful and merry'.
Typical Mental Characteristics: Often associated with Bacchus, the Greek god of wine and merriment, they tend to be, well, merry, but a bit dangerous temperamentally, as well. They're not often predictable.
Born or Created: I'm not entirely sure on this, since there are only male fauns. (I checked on this, it's true.) I'm assuming that they're born of a union between perhaps a faun and a dryad, or somesuch.
Average Life Span: Longer by a bit than the average human lifespan, but not by much.
Gender/s: Male only. There are no female fauns.
Habitat: Mostly a woody type of race, though they were rather driven out of these areas during the time of the White Witch.
Generally found: Woody areas... wherever there's a good dance, and music.
Food: They're pretty hardy drinkers, and live mostly on breads and fruits.
Eating habits: Like I've stated - they like their wine, and tend to go into random dancing frenzies. Usually late at night, with a good fire and good music.
Lives in Groups or Single: They're not a solitary race, really, but they're not exactly communal, either. Not much is known about their living arrangements...
Wild or Civilized: Mostly wild.
Habits: Dancing, especially, and most every faun is able to play a musical instrument, and isn't often without it.
Association: Wood.
Affiliation: Neutralish. As stated, they're rather wild and unpredictable. There are good fauns, and there are bad fauns.
Weapons: If any weapon is needed, the fauns prefer the bow.
Special abilities or powers: Talented in all types of music, and very light of foot.
Immune to: Nothing. They're mortal.
Can only die by: Pretty much anything pointy. Or blunt, depending....
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Post by Sallowpad on Apr 12, 2006 1:23:05 GMT -5
Species: Raven
Typical Phys. Desc.: Bird. Mature length of 75 to 90 cm, wingspan easily doubling this. Jet black feathers and eyes.
Typical Mental Characteristics: Ravens, like their non-sentient cousins are innately curious, with a capacity for imitation. They have a keen sense of observation. They tend to be either thieves and spies, or messengers and scouts.
Born or Created: Hatched.
Average Life Span: 15-20 years
Genders: Male/female
Habitat: Generally prefer aged forests or cliffs craigs. Anywhere dark and sheltered, with accessibility to open flight space.
Generally found: Forests, mountains, and foothills of Narnia.
Food: Carnivore. Scavenger when the opportunity affords, but unhesitant to kill smaller wildlife for food.
Eating habits: Generally consists of very messy jabs with the beak, accompanied with occasional warning calls.
Groups or Single: Solitary, but will eat in groups if scavenging something too large to keep to itself.
Wild or Civilized: Tendency toward wild, yet can become highly civilized.
Habits: Observing. Ravens spend a large amount of time doing this on a grand scale in the air, but often will listen to other creatures from a short distance. Ravens have an affinity for bad poetry.
Association: Talking animal
Affiliation: Very polarized. The majority tend toward the evil side, yet a strong minority lend their talents toward Good.
Weapons: Powerful beak.
Special abilities/powers: Uncanny ability for trickery, eyesight, memory.
Immune to: N/A
Can only die by: Fully mortal
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