Post by Tiana, eh? on Jun 8, 2005 1:29:47 GMT -5
From SW.com:
The Corellian eccentric Lord Ecclessis Figg first founded Cloud City. Originally the Floating Home complex, Cloud City was little more than a Tibanna gas mining and refinement plant. It served as Figg's base of operations for years, and slowly evolved into a cosmopolitan center. With the opening up of shops, restaurants, and of course, casinos, Cloud City eventually became a popular resort along the Corellian Trade Spine.
Cloud City is kept aloft with massive B/I repulsorlift engines. Huge tractor beams serve to anchor the city in place in Bespin's Life Zone, as well as to direct Tibanna into the various refinement and carbon-freezing plants aboard the station. These 16 pairs of massive Novaldex G47 tractor beam generators also draw heat to the thermo-converters that power the complex. To help secure Cloud City in the churning, intense windstorms that sometimes buffet the structure, a huge wind tunnel makes up the center of the city, stretching out below it in a long unipod and reactor stalk. This wind tunnel redirects dangerous gusts through the city, and also serves as a garbage dumping system.
The architecture of Cloud City is similar to Alderaanian classical, with many white and cream-colored spires. The metropolis is divided into quarters named after the compass points. Cloud City is further divided into levels, beginning with 0 for the upper plaza, and continuing down to 392, where the lowest of the tractor beam and repulsorlift generators are found. Levels 1-50 house the premiere hotels, spas, clubs, museums, and casinos. Levels 51-100 have high-income housing for merchants, executives, and other wealthy citizens. Levels 101-120 are where the city's administrative offices are found. Levels 121-160 are the seedy, crime-ridden levels of Cloud City, known as Port Town. Here there are industrial loading docks, casinos, bars, and underworld activity. Levels 161-220 hold the service sector housing. Levels 221-280 house the factories. Levels 281-370 are where the economic heart of Cloud City rests: the Tibanna gas processing plants and mining quarters. Levels 371-392 house the massive tractor beams and repulsorlift generators that keep the city aloft. The maze-like Ugnaught tunnels that crisscross the metropolis permeate all of these levels. The city is 16.2 kilometers in diameter, and 17.3 kilometers tall.
Cloud City's government is divided into three branches: the administrator, the Exex, and the Parliament of Guilds. The Wing Guard handles security and police duties on Cloud City. The last official census taken on Cloud City prior to its take-over by the Empire listed its total population at 5,427,080, not including droids. The largest single group of Cloud City's population is the service sector, with 1,297,080 people, including maintenance crews, security forces, cloud car taxi drivers, doctors and hospital staff, and others.
((Have fun!))
The Corellian eccentric Lord Ecclessis Figg first founded Cloud City. Originally the Floating Home complex, Cloud City was little more than a Tibanna gas mining and refinement plant. It served as Figg's base of operations for years, and slowly evolved into a cosmopolitan center. With the opening up of shops, restaurants, and of course, casinos, Cloud City eventually became a popular resort along the Corellian Trade Spine.
Cloud City is kept aloft with massive B/I repulsorlift engines. Huge tractor beams serve to anchor the city in place in Bespin's Life Zone, as well as to direct Tibanna into the various refinement and carbon-freezing plants aboard the station. These 16 pairs of massive Novaldex G47 tractor beam generators also draw heat to the thermo-converters that power the complex. To help secure Cloud City in the churning, intense windstorms that sometimes buffet the structure, a huge wind tunnel makes up the center of the city, stretching out below it in a long unipod and reactor stalk. This wind tunnel redirects dangerous gusts through the city, and also serves as a garbage dumping system.
The architecture of Cloud City is similar to Alderaanian classical, with many white and cream-colored spires. The metropolis is divided into quarters named after the compass points. Cloud City is further divided into levels, beginning with 0 for the upper plaza, and continuing down to 392, where the lowest of the tractor beam and repulsorlift generators are found. Levels 1-50 house the premiere hotels, spas, clubs, museums, and casinos. Levels 51-100 have high-income housing for merchants, executives, and other wealthy citizens. Levels 101-120 are where the city's administrative offices are found. Levels 121-160 are the seedy, crime-ridden levels of Cloud City, known as Port Town. Here there are industrial loading docks, casinos, bars, and underworld activity. Levels 161-220 hold the service sector housing. Levels 221-280 house the factories. Levels 281-370 are where the economic heart of Cloud City rests: the Tibanna gas processing plants and mining quarters. Levels 371-392 house the massive tractor beams and repulsorlift generators that keep the city aloft. The maze-like Ugnaught tunnels that crisscross the metropolis permeate all of these levels. The city is 16.2 kilometers in diameter, and 17.3 kilometers tall.
Cloud City's government is divided into three branches: the administrator, the Exex, and the Parliament of Guilds. The Wing Guard handles security and police duties on Cloud City. The last official census taken on Cloud City prior to its take-over by the Empire listed its total population at 5,427,080, not including droids. The largest single group of Cloud City's population is the service sector, with 1,297,080 people, including maintenance crews, security forces, cloud car taxi drivers, doctors and hospital staff, and others.
((Have fun!))