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Post by Tiana, eh? on Jan 20, 2006 1:48:43 GMT -5
All of the following information has been taken from the website Further Up and Further In, a very decent site for Narnia reference, as I've seen so far. If the owner protests the use of her information, I shall remove it, but for now it stays. Besides, she gets a free advertisement. Snrk. Bodies of Water in NarniaNarnian waters have been sources of wonder and fear for many a year. The Telmarines hated the water, assumably because it was from over the Ocean that Aslan was said to appear. The Noble Caspian X embraced the waters, witnessing the liberation of the Fords of Beruna and traveling to the Eastern End of the World oversea. Narnia was first visited by humans through a watery path when Digory and Polly jumped into the pool in the Wood between the worlds and were delivered to Narnia at its dawning. It is told that the end of Narnia will have its substance in a watery place. The Eastern Ocean - also The Eastern Sea. The great sea defining the eastern coasts of Narnia, Archenland and Calormen. It is said that Aslan comes from over the Eastern Ocean and has His home beyond the Eastern Ocean at the World's End. Caspian X of Narnia sailed to the far east over the Eastern Ocean on his vessel, the Dawn Treader. The Silver Sea - at the eastern edge of the Great Eastern Ocean, the Silver Sea is a fresh-water, lily-covered, sun-glistened sea through which one must sail in order to reach the World's End. The waters of the Silver Sea are such that they are able to sustain life in the absence of food. The waters also make the eyes able to bear the great brightness of the sun, which is ten times larger than it appears in Narnia. The Great Waterfall - to the far west of Narnia at the cliffs which define Narnia's western border with the Western Wild. The Great Waterfall plummets over the cliffs into Cauldron Pool. Digory Kirke was the first human to set eyes on this natural wonder on the first day of Narnia's dawning. The waterfall plays an important role in the end of Narnia for over it falls the lion skin which is used to deceive all of Narnia. Cauldron Pool - according to the stories it is, "the big pool right under the cliffs at the western end of Narnia. The great waterfall pours down into it with a noise like everlasting thunder and the river of Narnia flows out on the other side." (The Last Battle) The River of Narnia - also The Great River, it flows from Cauldron Pool to the Great Eastern Ocean, traversing all of Narnia. At its mouth sits the castle Cair Paravel. Fords of Beruna - at the conjunction of The River of Narnia and the River Rush. Later spanned by a bridge, the Fords are the site of the great War of Deliverance during which the White Witch is killed. A town is later built on the site. During the liberation of Beruna, Aslan has the bridge destroyed and the river freed. River Rush - a lesser southern river which joins The River of Narnia at Beruna. Over time, the Rush creates a huge gorge which separates Peter, Susan, Edmund, Lucy, and Trumpkin from Aslan's How and Caspian's army. Glasswater - a narrow coastal bay to the south of Cair Paravel. The Pevensies and Trumpkin use Glasswater as a shortcut (though unsuccessfully) to Aslan's How. River Winding Arrow - the river separating Archenland from the great desert to the south.
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Post by Tiana, eh? on Jan 20, 2006 1:49:38 GMT -5
Countries of Narnia
Yet to come. Appologies.
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Post by Tiana, eh? on Jan 20, 2006 1:50:22 GMT -5
Islands of Narnia
and surrounding countries
Many of the islands, traveler, came to be Narnian possessions in time unknown. Galma, Terebinthia, and the Seven Isles have a mysterious history while The Lone Islands came under Narnian lordship in Narnia's Fourth Century. The islands east of the Lone Islands were claimed by Caspian X of Narnia on his infamous voyage to the End of the World. Allow me to enlighten you on the islands...
Avra - one of the Lone Islands. (see Lone Islands)
Brenn - one of the Seven Isles. (see Seven Isles)
Burnt Island - Small island off the coast of Dragon Island. It was here that Reepicheep acquired the coracle which carried him into Aslan's country. Burnt Island was so named for the blackened and charred remains of some settlement. The scorchings were attirbuted to dragons (or pirates, no one could be sure which).
Dark Island - a mist-shrouded island near the world's end. The Lord Rhoop remained on Dark Island because it was a land where dreams come true (not daydreams or longings, but dreams). Rhoop was rescued by Caspian and his shipmates. After the island was vacated, it mysteriously vanished.
Deathwater Island - one of the islands of the eastern sea beyond the Lone Islands. Deathwater Island, originally called Goldwater Island, was named so by Reepicheep the Mouse when it was found that the water which turns any object into gold also produced a curse which turned brother against brother. It was on Deathwater Island that the Lord Restimar met his doom when he opted for a swim in the island's cursed waters. Be wary traveler, for like the Sirens in the stories, so will a voyage to Deathwater Island be your doom.
Doorn - one of the Lone Islands. (see Lone Islands)
Dragon Island - an island in the Eastern Sea beyond the Lone Islands. Dragon Island is so named because it is where Eustace, and it is supposed the Lord Octesian, became a dragon. The wary traveler may avoid Dragon Island or else join the likes of Eustace and Octesian and suffer the lone fate of a dragon.
Dufflepud Island - home of the Monopods (or Dufflepuds as they came to be known). These gentle people are ruled by Coriakin, a former celestial star, under the care of Aslan. Caspian and his mates landed on Dufflepud Island while its inhabitants were invisible. Through Lucy's valiance, the Dufflepuds were made visible again. It is certain that travelers would be welcome on Dufflepud Island, though conversation with its inhabitants may prove wearisome.
Felimath - one of the Lone Islands. (see Lone Islands)
Galma - coastal island of Narnia, one day's journey from Cair Paravel. It was on Galma that Caspian competed in (and won) a great tournament and was offered the Duke's daughter in marriage, whom Caspian kindly refused. The traveler would make Galma his first stop on the eastward voyage as its inhabitants are loyal to the Crown of Narnia.
Lone Islands - a group of three islands (Avra, Doorn, and Felimath) about 3 weeks sailing from Cair Paravel. The Lone Islands came under authority of Narnia in the time of King Gale of Narnia in the year 302 when the King delivered the islands from a dragon. It was on Felimath, a delightful, green island, that Caspian and his friends were captured by the slaver Pug and taken to Narrowhaven on the Island of Doorn for market. The traveler need not fear the Lone Islands, however, as Caspian put an end to the marketing of slaves in all of Narnian dominions. The Lord Bern made his home on Avra and was later named Duke of the Lone Islands by Caspian. The islands are loyal to the Crown of Narnia and the traveler may well spend some weeks there before continuing the eastward journey.
Muil - one of the Seven Isles. (see Seven Isles)
Ramandu's Island - also called the Island of the Star. So named for Ramandu, a star at rest. Ramandu's island is the final stop before reaching the world's end. On Ramandu's Island, one may feast royally at Aslan's Table, but be warned! Do not dare to touch the knife of stone that lies on Aslan's Table for it is a thing not right for man to touch and will cast an enchanted sleep upon the fool who dares to touch it. Feast royally and enjoy the company of Ramandu, seeking his favor for your eastward journey.
Redhaven - one of the Seven Isles. (see Seven Isles)
Seven Isles - a group of islands about a fortnight's journey from Cair Paravel by way of Galma and Terebinthia. The principle islands in the group are Brenn, Muil and Redhaven. The people of the Seven Isles are loyal to the Crown of Narnia and welcome visitors.
Tashbaan - a river island south of the Southern Desert in the realm of Calormen. Tashbaan is the location of the Tisroc's palace. Susan was threatened in the palace of Tashbaan when she refused to marry Rabadash. The traveler may decide to travel through Tashbaan but it is recommended that caution be exercised.
Terebinthia - coastal island of Narnia about 5 days journey from Cair Paravel by way of Galma. In Caspian's time the island was stricken with a contagion of some variety. It can be assumed that there is no danger to you the traveler. The inhabitants of Terebinthia are loyal to the Crown and will present themselves in royal fashion upon your arrival.
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Post by Tiana, eh? on Jan 20, 2006 1:51:20 GMT -5
Castles of Narnia and Surrounding Countries
Several are the castles of Narnia and its dominions. The oldest castle is Cair Paravel of the Four Thrones in which my noble ancestor Tumnus served Peter the High King. It was established in the very beginning by Aslan himself for King Frank and Queen Helen. Others were constructed later, some for noble purposes such as Anvard, and others for evil, such as the White Witch's castle. As it is, I will tell you all I know of these places...
Cair Paravel - the great castle on the Eastern coast of Narnia. Cair Paravel of the Four Thrones is where the Pevensie children were coronated and ruled. The castle fell into ruin before the time of Miraz and was cut off from the mainland of Narnia by a wide channel. Cair Paravel was later restored by Caspian X and has been the dwelling places of all kings of Narnia since that time.
Anvard - the castle of the King of Archenland where Shasta fought in battle against Rabadash and became reunited with his father and twin brother. Anvard was first established in Narnia's second century when the younger son of King Frank, Prince Col, crossed the mountains into Archenland and set up his kingdom there.
Miraz's Castle - the castle of Miraz the Usurper, located just east of Beaver's Dam. It is where King Caspian's descendants lived and where the young King Himself learned from Dr. Cornelius about the True Narnia.
The White Witch's Castle - tall pinnacled castle located north-northeast of Beaver's Dam. It was the home of Jadis during the dark time in Narnia.
The Palace of Charn - the dwelling of Jadis, where she slept until awakened by Digory Kirke. Charn was a parallel world which ended after Jadis left to the Wood Between the Worlds with Digory and Polly.
Tashbaan - islandic central city of Calormen. The palace at Tashbaan rests at the highest point on the island and is the dwelling place of the Tisroc, the ruler of Calormen.
The Dark Castle - the dwelling place of the Queen of Underland. The Dark Castle was where Rilian, while under enchantment, was kept prisoner. The Castle was located in the Deep Realm, deep in the Earth and was accessible either by entering the caves beneath the Giant City Ruinous or from Narnia through an opening created when Rilian escaped with Jill, Eustace, and Puddleglum. The castle flooded after the death of its ruler, the Queen of Underland (and a witch), and now presumably sits at the bottom of a great underground sea.
Harfang - the castle of the Gentle Giants, visited by Jill, Eustace, and Puddleglum. It is north of Narnia beyond Ettinsmoor.
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Post by Tiana, eh? on Jan 20, 2006 1:52:10 GMT -5
Landmarks
Yet to come. Again, appologies. If anyone would like to aid in filling in these blanks, your aid is welcomed with open arms.
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Post by Tiana, eh? on Jan 20, 2006 1:59:09 GMT -5
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Post by Morgana Le Fay on Feb 15, 2006 9:03:51 GMT -5
Carlomen Country: Carlomen Location: Across a vast desert to the south of Archenland. AKA: The Border of the World Founded by: Unknown
Capital: Tashbaan is a glamorous city covering an island in the middle of a river flowing westward from the Eastern Sea. Surrounded by high walls, it has only one way into it- a gate. Home to merchants, beggars, lords and ladies (called Tarkhaans and Tarkheenas), visiers, preists, and the ruler, the Tisroc.
Landscape: Desert above river, hill country below. Shrubs, trees bushes. Temperate/hot/arid climate.
Major Landmarks: Tombs of old Tisrocs across North bank from Tashbaan. River. Tashbaan. Eastern Sea. Great Desert. Mountains to North btw Archenland and Carlomen.
Architecture: White washed buildings houses, palaces, minarets, towers) are stacked on top of each other in Tashbaan, and flat on the ground in weathy areas and towns on the banks 0of the river near the capital. The houses become hovels the farther away into the hill country and down the river you go.
People: Dark skinned, eyed and haired. Men wear beards, loose tunics and pants and turbans, usually in light colors. Women wear loose pants and small tops, veils and head coverings, and long loose dresses. Both genders wear upturned leather or fabric shoes. Rich people have gems and jewels on fine fabrics made into clothes.
Men wear helmets and chainmail in war. Excellent Swordsmen use curved swords called scimitars and are also excellent horse men. Rather Warlike culture and personalities. Often find devious ways of getting what they want. Also easliy offended and controlling, superstitious and encouraged to defend their honor. Speak in flowery language, esp. In Tisroc's court, often quoting poets and retranslating them as necessary.
Feudal system of Tisroc, viziers and priests, Lords, merchants, peasants. Peasants work land and fish from the river and the sea. Lords usually take what they want from lower classes, altho many peasants drive hard bargains for their sense of honor.
Primary god: Tash Primary temple : Temple of Tash in Tashbaan Secondary god: Zardeenah, Lady of the Night and of Maidens. girls conduct secret sacrifices before marrige.
Tisroc said to be descended from Tash, ansd is treated like a god. Nonone but certain ppl and relatives can stand and look Tisroc in the face. Everyone else has to bow and walk backwards, kneel, and keep their face to the ground. Tisroc is also a priest of Tash. Tisroc is hereditary, from father to eldest son. Tisroc's advisors are viziers - upgraded lords. Lordship can be earned, but is usually hereditary with proof of desendance from Tash.
Women can't rule. Multiple wives, concubines, etc. are permissible. Marriges are often made btw upstanding houses or to climb social ladder.
Cuisine: Lobsters, salad, almond and truffle stuffed snipe (A/N: No clue.) chicken liver-rice-raisins-nuts dish, melons, gooseberry and mullberry fools (A/N:I'm assuming it's some sort of pie) wines, sherberts, cool fruits and ice dishes.
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Post by Skye Muad'Dib on May 21, 2006 21:07:51 GMT -5
Archenland is the first country to the south of Narnia. It is a land of many mountains. Its border to Narnia is made up of a chain of mountains, there only being one pass to Narnia through it. The border to Calormen is much the same. On this border there is a unique mountian called Mt. Pire which has a double peak. It is said to be the remains of a two-headed giant turned to stone by Fair Olivin. Also, there is a pass to Telmar through the mountains to the west. The last mountain to mention is Stormness Head. A mountian sometimes plagued with storms, it is located near the shore of the Eastern Ocean. Here is where Prince Corin boxed the Lapsed Bear of Stormness Head. Anvard is the castle where the king of Archenland resides, and also the only place of inhabitance mentioned in Archenland. A little bit south of here, near the pass into Calormen, lives the Hermit of the South March. A kind, old, and wise man he is. His hermitage consists of a lush, green lawn with a house and a circular wall. In this lawn is a special pool used by the hermit to see things far and wide.
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Post by Skye Muad'Dib on May 21, 2006 21:12:45 GMT -5
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